Age/Gender: 56, Female
Location: my jewish granddaughter.c
Job: salad tosser
hi!!!!!!!!!
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124 Reviews | 37 w/ Responses
I never believed that 2009 would get such and amazing animator. Last time I saw this great of an animator was in 2007. CAN I PLZ MEET AND FUCK U!!!!!!!
Author's Response:
thx.......tonight? :]
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I'm your biggest fan can i plz meet and FUCK you!!!!!
Author's Response:
hit me up later tonight babe ;)
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SO HOT I LOVE THIS PLZ MAKE MORE
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made me cum now my girlfriend has cum tu suck on!!!!!!!!!
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line.
(Y)
Author's Response:
yeh and yours man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!
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Something that I must very much mention before I go into a real review is your sense and over confidence in yourself. Just because an animator says his animations are smooth and or good, does not mean they actually are. Not everyone's way of seeing things is the same as yours. You must understand this, as it's a very helpful trait to a successful animator.
Onto a real review of this, or a more understandable expansion to what bodvik has said:
First of all, your overall sense of movement. When characters walk, or basically do any action that involves moving, equal opposite actions must be exerted, or in simple terms, everything must move. When someone walks, you must remember that the head and body and feet all work together, but separately. You only seem to move the feet and the head and body as a whole, as well as hands. Basically, you only have the body parts working as two separate pieces.
When you shoot weapons, or turn, or even just hit an object, you must have all other parts of the person moving together, equally, all exerting objects equal of the original.
This leads into the sense of physics in your animations. Your characters have little next to no sense of physics whatsoever. Your sense of gravity and momentum and horrible off. When people fall, you make them fall with no feeling of gravity. They just tumble over, and when they hit the ground, they don't even move, they just stop. Any regular person would technically have some reaction to a fall to the floor, a slight bounce or something of the sort. Momentum, as you should know, is a must next to gravity. When someone throws down a weapon, it'll pick up speed as it falls, and in order to catch it, you'll have to be ready. You can't just grab a free falling object in one hand without either dropping it or having a reaction to doing so. When you grab a falling object, you must stop the force it still has on it that's moving it.
This also goes for the pool part. When your guy drops in, he quickly flips over and swims to the other side. No normal person would do that. If knocked into a pool, you'd first recover from it, basically he'd drop a bit into it, then get back into his senses, then swim over to the other side. The man jumping over the pool makes no sense either. It's impossible to jump that far, and the speed and height he reaches while jumping are too.
Another thing to note is the appearance of Jesus. He is basically frozen in mid air. He'd at least be hovering, a small ounce of movement. Just a small up and down motion would work fine.
Also, the walking that is presented is pretty bad, to say the least. Look at krinkels's animations and observe the foot movements, should give you an idea.
Next up would be art. It's basic. Basic room designs. You should give the rooms more versatile elements. Pipes, posters and such. The other art, such as the cracks, are not too good either. They are more like scribbles than cracks. They look more like someone markered the wall. Another thing is your paintball guns. The hits look more like blotches, when they should be more splatter-like. God example, any of krinkels's animations. The blood is splattered. Paint balls should do the same it, not blotch the enemy. You may also want to experiment with drawing more of your own original characters, instead of using the basic sprites and give them simple clothing and misc objects (lips, mouths, eyes, etc).
Next up, effects. Very little effects, the ones you do have are sub par. More effects for Jesus' appearance, and thing like such are needed. I don't want to go into much detail here, but a helpful thing is to learn of fbf, and a bit about masking and filters.
Lastly, sounds. Honestly, I think you could have done way better. Maybe finding some more original music would've helped.
Honestly, there is so much improvement that could be made to this, it's impossible to jam into such a small review as this. Take the above into consideration, as well as the opening about your attitude towards your reviewers, and you could well be on a better direction than you are now.
Author's Response:
Well first off..... things are different now. I do add a bit of bounces after people fall nowadays. Additionally, it's kind of a long story about me and bodvik, and I don't think I'd be able to explain it. And I do know how to mask, and masking was used in this flash. And I have ALWAYS animated madness characters fbf. You sure did have lots to say, as did Littleluckylink. As for walking..... more free-ish movement style of parts is needed, you say? I think that can be done. I think I know what you mean by the whole "frozen in mid air" thing.
And what was so bad about the sounds? As for the music..... I guess I just felt like using that in this. In terms of what could be my own sprites..... it can be very difficult making original sprites that aren't crappy. Maybe I got a bit lazy when making the main character travel across the pool. And speaking of the pool, had you meant like, "after he falls in, he shouldn't move much at first, but then turn around and start moving at noticeable speed" for the falling person? I'm pretty sure you did.
Now I know I'm not the very greatest animator ever, but by no means am I the worst, either. Again, I have changed some parts of the way I animate nowadays. This flash was from a while ago.
To finish off, I guess I'll say that, also like Littleluckylink, you had lots of things to offer for consideration.
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Any author of a flash should NEVER be like that. Yeah, it good to have some faith and belief that it's good, but saying that it deserves a higher score is just... a horrible idea. It makes you seem ignorant and a high thinker. Honestly, you should actually think of you flash in moderation of both good and bad.
Author's Response:
Hello.
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Look, you be completely honest, the only time i review madness flashes is either if they are really good, or just too fucking horrible to barely even have anything to say other than a string of irrelevant swear words.
You, on the other hand, make me want to chop my dick off with a parrot beak.
Fix everything. First off, stop animating on one layer for christ's sake. You make single objects move. You need to give to flow. Fluidity. Make it all move TOGETHER. Also, work on falling and moving. You make it even worse than watching slow motion. Seriously, it doesn't take 8 seconds to stab a person behind you, and nor does it to fall down.
Unless you were actually trying to rape physics, then you SERIOUSLY need to read some shit up. I'm not going to explain too much because half of the time it's just useless and no one ever listens or attempts to improve.
Next off is the fact that you animated the fucking thing at 12 fps. NO. 12 fps is a horrible frame rate for justs about anything. At least try 25 or so, not a frame rate that looks like mexican immigrants taking a shit.
If you want everything summed up into about 5 sentences:
You are horrible. Make things move quicker. Make things move better. Work on physics. Stop sucking.
Also, learn to optimize music so it doesn't end up making the file like 10 x bigger than it should be.
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The only it is "insane" is by how unoriginal it is.
It's sad to see these things everyday passing through the portal with a near average score. The only thing you really prove by hentai slideshows is that you know how to download pictures off the internet, import them into flash and make buttons.
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That was just great. Nothing more, nothing less. You have great animation and drawing skills. The music was pretty damn great too.
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